Inspired by Antichamber, this is a puzzle game where you have to "think out of the box" to solve the problems and finish the game!

Out of the Box Playthrough

Master Material
The setup for the Master Material is divided into three sections:
 The "UV" section is for positioning, scaling, and animating the texture. The "Getting The Edge" is the masking process to have the lines go on the edge of the mesh and finally, both "Base Color" and "Emission" are adding in the same parameters control regarding thickness, glow, and color for the edge.
Master material Unreal engine

Master Material Setup

Here is an example of how I used Blueprint to change and control the material's properties.
This is the last level of the game where the dark room turns into a completely white one!
Blueprint Unreal engine

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