This scene is part of a bigger package of scenes designed for virtual production.
I created three different lighting scenarios for the scene as well as optimizing the scene for 24fps.
When it comes to lighting, the guidelines for "virtual scenes" are different than lighting a scene for a game or a 3D art. We have to consider the studio light and make sure that the highlights and shadows on these scenes closely resemble the ones on the physical set.
That's why I was also responsible for setting up functions in order to change the lighting and customizing values on the spot if needed.
Light Maps