Currently working as a Technical Environment Artist at AAA game company, Digital Nomad Entertainment.
For more information check out my resume!
Experienced in 3D, Environment, and Technical Art. Comfortable with procedural world-building, hard surface and organic modeling, as well as cinematic and in-game lighting. Familiar with PBR workflow, shader setup, UV unwrapping, and character rigging.
Worked in both the game and film industry. Previsulized and built realistic and stylized environments, improved level performance in Unreal Engine, created workflows and structures for multiple projects, and modeled and textured props.
Technical Skills:
Unreal Engine | Unity | Maya | Blender | Substance Painter | Substance Designer | Adobe Suite| Perforce | Git| Visual Scripting |
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