This scene is part of a bigger package of scenes designed for virtual production.
 I both built the scene and optimized it for 24fps, as well as set up three lighting scenarios.
Unreal Environment Art
Unreal Environment Art
Unreal Environment Art
Unreal Environment Art
Unreal Environment Art
Lighting
When it comes to lighting, the guidelines for "virtual scenes" are different than lighting a scene for a game or a 3D art. We have to consider the studio light and make sure that the highlights and shadows on these scenes closely resemble the ones on the physical set.
That's why I was also responsible for setting up functions in order to change the lighting and customizing values on the spot if needed.
Three lighting presets that come with the scene:
Day Lighting
Day Lighting
Night Lighting
Night Lighting
Sunset Lighting
Sunset Lighting
Day Lighting
Day Lighting
Night Lighting
Night Lighting
Sunset Lighting
Sunset Lighting
I used a set of spheres that included dark, mid, and light tones as well as reflective materials to see how the lighting would react to their surface.
Unreal Lighting
Unreal Lighting
Lights used for these scenes are a mixture of statics and stationery lights since for virtual production we don't have to worry about the shadow of the character moving through the environment.
Light Maps
Unreal Lighting Map
Unreal Lighting Map
Unreal Lighting Map

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